Can 2 users in different locations meet in a virtual surgery? AKA, Remote Telepresence or Virtual Telepresence?
Yes! We call it WraithMatrix and it allows multiple users to collaborate over the internet. We’ve tested it with up to 8 users in a single surgery without noticeable lag. Users can speak to each other using the VR headset’s built in microphone and interact with each other and the virtual patient as they normally would in a real world operating room.
What’s needed to begin developing a VR medical project?
1. A clear understanding of your surgical procedure. Usually your surgical manual will do.
2. CAD files for your proprietary instrumentation to be simulated in the VR experience.
3. Your goals quantified if possible. The question we most often ask is, “What would this project need to do for you for you to consider it a success?”
How long does it take to develop a VR surgical procedure?
The short answer: The average surgical procedure takes about 3 months from launch to final testing. We work fast and you’ll likely have your first rough procedural play-though on a VR headset within 2 weeks. From there it is just a question of feature complexity and refinement.
To answer this question properly, it largely depends on complexity level of the project, and speed of client review. Send us a surgical manual and we can give you an accurate timeline.
How much does it cost to develop a VR surgical procedure?
The answer to this question properly, it largely depends on the complexity of the project. Send us a surgical manual and we can give you an estimation of cost.
We’ve produced VR projects ranging from $50k to $250k
What separates Ghost Productions from other medical VR developers?
Ghost Productions has been developing 3D visualization of surgical procedures since 1994.
Commitment to Medical VR and Surgical Simulation
This isn’t our side gig. Ghost Productions has a dedicated department focused on developing immersive surgical simulations for virtual reality.
Ghost Productions has developed its own suite of specialized tools for developing medical VR software.
Wraith-VR is our exceptionally efficient interactive development tool specifically designed for creating surgical simulations significantly faster than standard game engine development software.
WraithMatrix is our remote telepresence networking infrastructure that allows multiple users to work in a collaborative virtual operating room via the internet.
How does licensing work? How many seats does it allow?
Once you’ve paid your final invoice, you own the license for the resulting enduser VR simulation. You can install it on as many devices as you’d like and run it in perpetuity. Ghost Productions reserves all rights to software used to develop the VR simulation.
Remote Telepresence using WraithMatrix requires a nominal, ongoing server fee based on the number of concurrent users on the network. Generally, our clients spend between $100 and $500 annually on server fees.
What VR headsets are required for the enduser?
We’ve produced content for all everything commercially available, from Microsoft Hololens, mixed reality units, HTC Vive, Oculus Rift, and the Oculus Quest. Currently, the Oculus Quest headset is the most popular that most of our clients prefer because it functions completely as a stand-alone unit with its own built in computer and is free from all cables and external trackers. As new and more advanced hardware becomes available, we will design content for that as well.
What's the difference between VR/MR/AR?
VR: Virtual reality is the terminology for technology designed to completely immerse the user/player in a computer generated environment. The more advanced the technology, the less likely the user will be able to tell the difference between reality and virtual reality. Hardware example: Oculus Quest
AR: Augmented Reality is a blending of reality with elements of computer generated content. One of the most popular augmented reality examples is the smartphone app Pokémon Go. As far as medical applications go, the technology is currently in its early development stages but the potential is substantial. Our experiments with Microsoft’s HoloLens has allowed us to see significant opportunities in surgery, emergency medicine, nursing, and nearly every other healthcare related profession where immediate access to visual and auditory information could improve patient outcomes.
MR: Mixed Reality, initially described technology that added a front facing camera to a VR headset so that the user could see the real-world environment and computer generated content without taking off the headset. The other benefit these units using the front facing cameras provided was to track the hand controllers making complex external camera setups unnecessary. These capabilities that made MR special are now being added to 2nd generation VR tech making the term, “mixed reality.” somewhat meaningless.
If you die in virtual reality do you die in real life?
No, but if you die in real life while in virtual reality your avatar will likely appear as a creepy ragdoll with elongated limbs. So far there has only been one recorded VR related death, when a 44 year old Moscow resident died from apparent blood loss after smashing through a glass table while playing a game in virtual reality. So it is important to note that room-scale VR requires a play area free from sharp objects, bear traps, and deadly furniture.
Have other questions?
Send them to us. We’d be happy to answer them.