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Posts tagged ‘maya’

13
Jul

Medical Spokesperson Animation Case Study: Bausch + Lomb

Project: Medical Spokesperson for the Bausch + Lomb Technology Showcase

 

MISSION: Create a compelling way to highlight the Bausch + Lomb latest technology advances. Suffering from a common problem with successful growth, Bausch + Lomb has produced many animation visualizations to explain their technologies. Many of these videos were produced by different production companies and often different divisions. Our challenge was to develop a creative concept to contain a number of visually divergent animations in a cohesive presentation.

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11
Jun

Sinuplasty Animation Case Study: Medtronic NuVent

Project: Sinuplasty Animation for Medtronic

 

MISSION: Build a series of individual 3d-animated segments to be used in a Maxillary Sinuplasty video that promotes the features/benefits of NuVent in context with accurate 3d internal sinus anatomy. This series will show three applications of the NuVent system: Maxillary, Frontal, and Sphenoid.

[vimeo 126430305 w=500 h=281]

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11
Jun

Spinous Process Fixation Animation Case Study: Spineology VIA

Project: VIA Spinous Process Fixation Device Animation for Spineology, Inc.

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4
Jun

Varicose Vein Treatment Ad Case Study: CIS (Cardiovascular Institute of the South)

Project: Varicose Vein Treatment Ad (Our 5th) for CIS (Cardiovascular Institute of the South)

 

MISSION: Provide the Cardiovascular Institute of the South with another beautifully rendered 30 second animated commercial spot highlighting varicose vein treatment.

[vimeo 126422421 w=500 h=281]

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26
May

Cannulated Screw Animation Case Study: FlowFX

Project: Cannulated Screw Marketing Animation for FlowFX, LLC.

 

MISSION: Provide Orthogen with a series of short promotional animations of the FlowFX cannulated screw systems for AAOS. Two involve femoral neck fracture that can be leveraged from the previously produced FlowNail animation. The remaining two are depicting the Flowfx technology in Tibial and Foot fracture applications. All of these animations will follow the same high level of visually compelling quality produced in the first FlowNail animation.

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28
Apr

Posterior Spinal Fixation Animation Case Study: FacetLink, Inc.

Project: Posterior Spinal Fixation Animation for FacetLink, Inc.

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28
Apr

TAVR Animation Case Study: DirectFlow Aortic Valve Implant

Project: TAVR Cardio Animation Direct Flow Medical, Inc

 

MISSION: Build a dynamic and visually compelling animation showing the versatility and function of the DirectFlow TAVR System.

[vimeo 100249178 w=500 h=281]

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29
Sep

Forward Facing, Further Determined

Written by:  Matthew Perrin
Resident Ghost Writer

 

The end of September marks the beginning of our busiest season here at Ghost: a time when major medical conventions hover on the horizon and the exhibitors at those conventions seek the latest and most dazzling forms of visual media to attract attention and generate interest in the exhibits they adorn.  With so many projects simultaneously underway, and absent a full-time animator after the departure of Brian Thompson, our 3D team risked losing its cohesion and coordination.  To everyone’s relief and pride, such a disaster has thus far been averted due to the discipline and cooperation of the team, as well as the enthusiastic efforts of its newest leader, Bret Farley.

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1
Sep

MN Maya Users Group

Written by:  Matthew Perrin
Resident Ghost Writer

The Autodesk Maya dragon logo, now ubiquitous, has come to signify both a robust 3D design suite and a powerful catalyst for creative imagination.

Opposite the commercial spectacle and international attention characteristic of SIGGRAPH conventions, localized software user groups offer visual effects designers opportunities for specialized education and interpersonal connection.  The Minnesota Maya Users Group is a perfect example.  Established over a decade ago for the purpose of sharing tips and techniques about the 3D design application, the group is currently co-administrated by Ghost Productions animator Sam Gannaway and Minneapolis Media Institute (MMI) Game Art & Animation program chairman Terry Stoeger.  While both men are veteran Maya users who have been involved with the group for some years now, Terry’s familiarity with the program harks back to a time when he once worked for Alias|Wavefront, the software developer that created Maya before both were purchased by Autodesk.  That kind of 3D pedigree comes with some serious credibility and is ample reason to seek out the collective wisdom and experience of the MN Maya Users Group.  An even better reason is that the group gatherings are completely free to attend and are typically held every other month.  You can get involved by joining their Google group and liking their Facebook page.

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25
Aug

Groomed to Ghost: Theo Hinrichs

Written by:  Matthew Perrin
Resident Ghost Writer

 

I’ve composed many a blog post about the exploits and events involving our staff here at Ghost Productions.  In addition, our website features a “Bio” section dedicated to revealing more about we Ghosties.  But one of us here truly has been a “ghost” since he arrived some three months ago.  Alas, no longer!  Spoiler alert: his name is in the title of this post.  That’s right, since early June, Theo Hinrichs has been spending part of each week with us in the studio.  When not attending his classes at the Minneapolis College of Art and Design (MCAD), this quiet young animator is learning the practices and procedures involved in creating anatomically accurate medical animations.

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