May 18, 2020 · 7 min read

***This Position Has Been Filled***Ghost Productions is Hiring! Unity Developer

Job Summary

Primary Responsibilities:

  • Develop software for simulating medical procedures and training medical professionals.
  • Investigate, prototype, and refine novel methods for creating and delivering realistic medical simulations on a wide variety of VR hardware.
  • Explore newly developed haptic technology and methods of integrating a more fully immersive training experience for physicians and medical professionals.
  • Contribute to the team effort to create more efficient methods of developing virtual reality simulations by increasing the capability of our base software.
  • Integrate existing virtual reality hardware/software systems with new, experimental haptic feedback devices to better simulate a wide variety of medical scenarios.
  • Experience with networking a must, ie: UNET, Photon, Forge, or similar.

Essential Functions & Responsibilities:

  • Apply technical skills to support hardware engine driven 3D Interactive and VR development.
  • Timely fulfillment of sprint deadlines.
  • Open/regular communications with fellow team members to enhance the success of the overall team.
  • Support other team members to find technical solutions and improve the overall sprint outcomes.
  • Updating the Scrum Master daily of status and potential perceived roadblocks.
  • Discovering new techniques for the 3D development process that makes for a more visually stunning software and a stronger, more efficient development pipeline.
  • Fulfilling objectives and directives of the Scrum Master, and Project Owners goals.
  • Accurately interpret direction and efficiently deliver desired results.

Job Requirements & Qualifications


  • Associate Degree, or proven talent.

Knowledge Requirements (licenses, programs, or certifications): 

  • Unity/Unreal (or similar engine driven hardware rendering packages), C#, Python or similar objective code language.

Email your resume and portfolio/demo reel to

Application submissions should include answers to the following questions:

How many years experience do you have with Unreal?
How many years experience do you have with network multiplayer gameplay?
Are you authorized to work in the US?