November 16, 2018 · 8 min read

Ghost Productions is Hiring! Senior 3D Unity Modeler

Job Title: Senior 3D Unity

– Primary Responsibilities:

  • Create anatomy / props / architecture models, textures and materials
  • Work closely with Product Owners to groom artistic vision
  • Ensure that assets meet performance and memory requirements of game engine and hardware
  • Mentor junior artists on advanced techniques and processes
  • Assist in scoping work for on time milestone deliverables
  • Help set and maintain the high quality for the product

What you need for this position

  • Proficiency in the following software packages:
    • Maya
    • Photoshop
    • ZBrush
    • Substance painter
    • Substance designer
  • Proficiency in authoring shaders
  • Unity is preferred
  • 1+ shipped title

Essential Functions & Responsibilities

  • Effectively communicating client ideas through a visual medium
  • Coordinate asset delivery
  • Coordinate project status, client revisions and technical revisions
  • Promote a positive work environment and contribute to the positive workplace morale
  • Update project management software on a daily basis and accurately log time on projects utilizing SOP (Standard Operation Procedures) to coordinate projects with other team members.
  • Incorporating client feedback into projects
  • Discover new techniques for the 3D production process that makes for a more visually stunning product and a stronger, more efficient production pipeline.
  • Fulfill objectives and directives of directors and managers.

Job Requirements & Qualifications


– Associate Degree, or proven artistic talent.

Knowledge Requirements (licenses, programs, or certifications):

– Autodesk Maya, Adobe Photoshop, Adobe After Effects, Basic Compression and Authoring Software.


– Knowledge and competency with 3D software, matching audio to the timeline in AE.

Physical Requirements:

– The ability to operate computer equipment.

Other Information

Special Information (Travel required, on-call schedule, etc):

– Occasional need to put in greater than 50 hours per week during heavy production and/or short deadlines.

– Continuing education opportunities may require travel to other cities, SIGGRAPH etc.

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