September 1, 2012 · 7 min read

MN Maya Users Group

Written by:  Matthew Perrin
Resident Ghost Writer

Opposite the commercial spectacle and international attention characteristic of SIGGRAPH conventions, localized software user groups offer visual effects designers opportunities for specialized education and interpersonal connection.  The Minnesota Maya Users Group is a perfect example.  Established over a decade ago for the purpose of sharing tips and techniques about the 3D design application, the group is currently co-administrated by Ghost Productions animator Sam Gannaway and Minneapolis Media Institute (MMI) Game Art & Animation program chairman Terry Stoeger.  While both men are veteran Maya users who have been involved with the group for some years now, Terry’s familiarity with the program harks back to a time when he once worked for Alias|Wavefront, the software developer that created Maya before both were purchased by Autodesk.  That kind of 3D pedigree comes with some serious credibility and is ample reason to seek out the collective wisdom and experience of the MN Maya Users Group.  An even better reason is that the group gatherings are completely free to attend and are typically held every other month.  You can get involved by joining their Google group and liking their Facebook page.

Want to know more about what happens at ghOst Productions?  Visit our homepage.