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Posts from the ‘Career’ Category

10
Sep

Ghost Productions is hiring: Maya 3D Riggers

Job Description: 3D Rigger/Maya – Knowledge of MEL Scripting is a +Image

Join the company that created “Heal,” the character animation that proved that story-based medical animations are not only possible but extremely powerful. The result is that we’re getting so inundated with work that we need to hire more talented 3D animators to help us make them. If you love animating characters and are interested in medicine and human anatomy, then you will find this job exciting and rewarding. Read moreRead more

26
Aug

How to Run an Effective Animation Studio (or any business for that matter)

I wrote this article way back in 2004 and recently stumbled across it again, probably when Googling my own name. My values and views on running a successful studio have changed very little in the past 10 years and I suspect that it is these core values that will make it likely for us to remain successful for another 10 years. Read moreRead more

20
Aug
Stephan discusses some of the ways Ghost Productions  provides a better working environment for its employees.

What makes a workplace a great place to work?

When Ghost Productions began as an experimental animation studio, we functioned more like a clubhouse than we did a company. This made for a really fun yet sometimes crazy working experience that had few policies. We attracted extremely talented artists and animators who were  attracted to the loose and de-corporatized environment we offered. It was this talent that was largely responsible for our success. We had suffered plenty during our startup phase and it was our achievement of success that finally made me realize I had a responsibility to the company, to our clients, and to our employees to ensure that Ghost became a more responsible company. Read moreRead more

18
Apr

Ghost Productions, Inc. is hiring!

We are looking for someone to fill the position of “Executive Assistant to the Executive Producer and Technical Director.”  Wow!  That title is a mouthful and to tell the truth, it is a big job.  The basic description is to assist the Executive Producer and Technical Director with scheduling, task management, correspondence, and a variety of other tasks that allow them to focus on their primary responsibilities.  But it is all the things that fall into “a variety of other tasks” that really help define what we are looking for.  We need a person who understands that no task that they might be asked to do is meaningless.  The Executive Producer and Technical Director both fulfill so many roles at Ghost Productions, Inc. These are beyond full time positions when you take into consideration all the “little” things that are required for them to fully tackle each aspect of their job duties.  The time spent on these “little” things can often be better spent focusing on core duties, which is why we need someone who can take on the little things with enthusiasm, tenacity, and the knowledge that each one is important to our mission at Ghost Productions, Inc.! Read moreRead more

27
Oct

Movement in Still Life

Written by:  Matthew Perrin
Resident Ghost Writer

 

As all of us in the studio raise a collective cheer at the arrival of NASS, we offer an encore for the arrival of animator Allison Howle.  A fresh graduate of the Savannah College of Art and Design, this is the native Michigander’s first official foray into the industry of animation.  And though she is currently interning with us, Allison’s abundant talent may well lead to a position of greater permanence here at a Ghost Productions. Read moreRead more

13
Oct

Anchored Yet Buoyed

Written by:  Matthew Perrin
Resident Ghost Writer

 

If you’ve been following the blog, you know that the medical conventions of autumn and spring make this our busiest season here at Ghost Productions.  This year, the influx of projects coincides with an influx of new talent.  Continuing this trend, we’re happy to announce the hiring of animator Rachel Anchors. Read moreRead more

29
Sep

Forward Facing, Further Determined

Written by:  Matthew Perrin
Resident Ghost Writer

 

The end of September marks the beginning of our busiest season here at Ghost: a time when major medical conventions hover on the horizon and the exhibitors at those conventions seek the latest and most dazzling forms of visual media to attract attention and generate interest in the exhibits they adorn.  With so many projects simultaneously underway, and absent a full-time animator after the departure of Brian Thompson, our 3D team risked losing its cohesion and coordination.  To everyone’s relief and pride, such a disaster has thus far been averted due to the discipline and cooperation of the team, as well as the enthusiastic efforts of its newest leader, Bret Farley. Read moreRead more

15
Sep

Giving Up A Ghost

Written by:  Matthew Perrin
Resident Ghost Writer

 

The possibility is often recognized but rarely expected: Ghosties will occasionally drift to realms beyond our humble studio.  Such voluntary departures are often the result of curiosity and ambition, rather than dissatisfaction.  In any case, friendship and nostalgia tend to provoke in us wistful ambivalence when we realize that we will be losing a beloved colleague.  Now we are faced with this emotional dilemma once again, as animator Brian Thompson transitions into a new job at the visual design agency CRASH+SUES. Read moreRead more

25
Aug

Groomed to Ghost: Theo Hinrichs

Written by:  Matthew Perrin
Resident Ghost Writer

 

I’ve composed many a blog post about the exploits and events involving our staff here at Ghost Productions.  In addition, our website features a “Bio” section dedicated to revealing more about we Ghosties.  But one of us here truly has been a “ghost” since he arrived some three months ago.  Alas, no longer!  Spoiler alert: his name is in the title of this post.  That’s right, since early June, Theo Hinrichs has been spending part of each week with us in the studio.  When not attending his classes at the Minneapolis College of Art and Design (MCAD), this quiet young animator is learning the practices and procedures involved in creating anatomically accurate medical animations. Read moreRead more