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Archive for August, 2012

25
Aug

Groomed to Ghost: Theo Hinrichs

Written by:  Matthew Perrin
Resident Ghost Writer

 

I’ve composed many a blog post about the exploits and events involving our staff here at Ghost Productions.  In addition, our website features a “Bio” section dedicated to revealing more about we Ghosties.  But one of us here truly has been a “ghost” since he arrived some three months ago.  Alas, no longer!  Spoiler alert: his name is in the title of this post.  That’s right, since early June, Theo Hinrichs has been spending part of each week with us in the studio.  When not attending his classes at the Minneapolis College of Art and Design (MCAD), this quiet young animator is learning the practices and procedures involved in creating anatomically accurate medical animations. Read moreRead more

18
Aug

SIGGRAPH 2012 – Part II

Written by:  Matthew Perrin
Resident Ghost Writer

 

When last we left our two colleagues Jason Craft and Brian Thompson, they were preparing to board a plane heading for Los Angeles, California.  Now back at Ghost HQ, we grilled them about their graphic journey.  During our staff-wide debriefing, the talk turned tech-heavy real quick.  And although hearing about such things as physically-based shading techniques and cinematic color translation was intriguing to our industry interests, such discussions failed to properly portray the visual awe that SIGGRAPH so uniquely manifests.  The remedy: photos.  There proved no better way to stoke our imaginations and jealousies than being shown the wonders that our coworkers had experienced while the rest of us were busy working.  Join us in ogling some of the sights on parade at SIGGRAPH 2012… Read moreRead more

4
Aug

SIGGRAPH 2012 – Part I

Written by:  Matthew Perrin
Resident Ghost Writer

 

The Association of Computing Machinery (ACM) and its Special Interest Group on Computer Graphics and Interactive Techniques present SIGGRAPH 2012. Click on the image to learn more about this amazing event.

Do you ever find yourself gazing—as I often do—at your cell phone or computer and think: this is really…beautiful?  Everywhere you look, technology is aestheticized—intentionally designed to be beautiful.  As humans increasingly invent and interact with digital devices, designers and developers continually quest to beautify those devices.  The result of such efforts is something akin to a set of standard techno aesthetics that serve to visually define computer couture at any given moment in history.  Whether your tablet or laptop is designed in California or South Korea, you can expect it to feature a “futuristic” blend of sleek lines, polymers, and metals. But since many digital devices these days look similar, one might wonder where standard techno aesthetics originate.  The simple answer: SIGGRAPH.  Although the history of the acronym itself is complex, the organization responsible for its creation describes SIGGRAPH as an “international conference and exhibition on computer graphics and interactive techniques.”  This annual convergence of artists, designers, scientists, and educators (currently expected to exceed 20,000 participants), is now in its 39th year and begins on Sunday in Los Angeles, California.  More than simply a meeting of minds, the ideas and inspirations that coalesce and disperse at this gathering profoundly impact the appearance and appeal of the gadgets and games that we encounter each day. Read moreRead more